- Hits to defeat
- 0
- Time to defeat
- 0 s
Damage Formula Lab with TTK Charts
Compare safe game damage formulas through live curves, attack and defense heatmaps, rounding breakpoints, criticals, hits to kill, and time to kill.
Write the damage rule you use now, place an alternative beside it, then tune one combat state. The proving ground shows where each formula lands and how it behaves beyond the comfortable middle.
Private combat model. Formulas and files stay in this browser.Formula chamber
Formula language
Variables: attack, defense, level, power, resistance, flat, criticalChance, criticalMultiplier
Safe functions: min, max, clamp, abs, sqrt, pow, floor, round, ceil
Combat state
Advanced combat and engine rules
Live impact comparison
- Hits to defeat
- 0
- Time to defeat
- 0 s
Attack trajectory
Attack sweeps from half to twice the current value while defense stays fixed.
Pressure field + Breakpoint watch
Pressure field
Each tile shows Formula A expected damage across attack and defense combinations.
Breakpoint watch
Expected critical damage is an average, not a random combat simulation. Animation locks, reloads, misses, status effects, player decisions, and encounter rules are outside this model.