Hitbox and Hurtbox Animator for Sprites
Draw collision layers on every sprite frame, preview them with onion skins, edit exact pixel coordinates, and export engine neutral JSON without uploading artwork.
Load the current animation, confirm its frame cuts, then draw the regions that attack, receive damage, block movement, grab, or sense. The filmstrip shows where every layer exists.
Local animation desk. Artwork is not uploaded. Bring artwork to the light table
Choose one uniform sprite sheet or several ordered PNG and WebP frames. Numbered file names are sorted naturally.
Animation light table
Load sprite artwork to reveal the frame and start drawing collision layers.
Collision filmstrip
Take the animation plan with you
The JSON stores image names, frame cuts, pivots, and collision geometry. It does not embed the image pixels.