{
  "name": "ゲームのデルタ時間と固定タイムステップのラボ",
  "short_name": "ゲ",
  "description": "再現可能なフレームスパイク、動きのシミュレーション、追いつきステップ、見える時間差で可変と固定のゲームループを比較します。",
  "start_url": "/ja/utilities/categories/game-development/game-delta-time-fixed-timestep-lab/",
  "scope": "/ja/utilities/categories/game-development/game-delta-time-fixed-timestep-lab/",
  "icons": [
    {
      "src": "/images/utilities/game-delta-time-fixed-timestep-lab.webp",
      "sizes": "512x512",
      "type": "image/webp",
      "purpose": "any"
    }
  ],
  "theme_color": "#0f172a",
  "background_color": "#0f172a",
  "display": "standalone",
  "orientation": "portrait"
}